The interactive exhibits recently installed in science museums and centers (e.g., hands-on displays and multitouch tabletops) allow the public to cultivate their scientific thinking and enjoy multisensory artistic experiences ( 2).Īs universities collectively develop their education and research activities, their respective faculties and departments have largely concentrated on working toward a sustainable future. Museum exhibitions and events have also been arranged along its objective, and such experiences have contributed greatly to STEM education. The drive to popularize STEM education to foster the growth of excellent professionals who can problem-solve sustainability-related issues has widened to include other nations. Thus, the United States initiated a national strategy to increase the number of Science, Technology, Engineering, and Mathematics (STEM) personnel in the future since the beginning of the 21st century ( 1). Globally, contemporary societies face severe sustainability-related difficulties. The students from different backgrounds were found to actively interact with the respective advanced skills of their peers during the project and inevitably created a detailed 3D cell model that was utilized in further educational programs. The aim of this paper is to highlight the benefits of cross-disciplinary learning in Science, Technology, Engineering, Arts, and Mathematics (STEAM) within the context of a university museum specifically, the case of a STEAM education project that was developed to provide an opportunity to collaboratively learn a certain subject (the microstructure of cells) with students majoring in different disciplines. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students. Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |